5-Card Friday
A Bi-Weekly Update from the ITS UX Team
The bad design of everyday things
Have you ever come across a very poorly designed website or web application? Maybe a form that wouldn't submit, or too many links, buttons, and ads that just make the site confusing to use? How about a bad product design—a product where you read the user manual over and over and still have no idea how to use it.
Flip the card over to read more about "bad UX"... some of the examples are pretty funny!
Examples of Bad UX
Much of UX design involves knowing what to do with regards to data-informed best practices with using color and icon choices, typography, layout, interaction design, etc. But, almost as important (and maybe even more important), is understanding what not to do.
Usability testing and customer feedback are two ways that UX designers can find out if the products they are designing are useful, usable, findable, credible, desirable, accessible, and valuable—all of which are important factors that influence user experience.
In this collection of examples from this article in UsabilityGeek, "bad UX" is shown in both user interfaces and with the design of products.
Which example is your favorite?
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The Guide to Design
Have you ever wanted to learn more about design but didn't know where to start? Start here at this free guide to design.
Flip the card over to learn more.
The Guide to Design
A free, self-guided class to help you take your first steps into digital product design.
With all the great content available online (plus a bit of discipline), we believe you should be able to learn the basics of our profession before investing in cost-prohibitive more formal education and training.
Go to Free Guide
Developing a North Star product experience
Like a bright star in the sky, a North Star tells a vivid story about what your future vision is for a product.
Flip the card over to learn more on how to define the vision for your product through collaboration.
Developing a North Star product experience
"A North Star is not a spec, roadmap or detailed set of mocks. In fact, even if everybody is sold on a particular North Star vision, itβs dangerous to jump straight into working backwards to build the exact thing as presented. Instead, a better idea is to start from where things are now and work forwards towards the North Star by mapping out a detailed execution plan that seeks to validate the most controversial parts of the vision first."
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Best Practices for Microinteractions
Microinteractions are subtle moments centered around accomplishing a single task. Almost all products around us (both physical and digital) are filled in with microinteractions.
Learn more on the back of this card.
Best Practices for Microinteractions
Microinteractions have a direct impact on user engagement. Well-designed microinteractions have the power to encourage users to interact more with a product because they create habit loops. Habits are formed when people perform the same actions repeatedly and consist of three elements:
- Cue β Trigger that initiates action
- Routine β In response to the cue, you perform an action
- Reward β A benefit you get from completing the routine, reason for completing action
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Pattern Library ITalk
Did you attend the UX Team's ITalk (7-23-2020)? We discussed how we are using the library, goals, process and more.
Flip the card over to check out the recording.
Pattern Library ITalk
We are frequently updating the pattern library to build better and more usable web apps. This library allows our team to focus more on problem-solving and helps to boost development. If you have ever been curious about our goals and process, check out the recording below.
Helpful links:
Go to Recording